(Pdf ebook) OpenGL Superbible: Comprehensive Tutorial and Reference Author Graham Sellers

Download OpenGL Superbible: Comprehensive Tutorial and Reference

OpenGL SuperBible Seventh Edition is the definitive programmers guide tutorial and reference for OpenGL 45 the worlds leading 3D API for real time computer graphics The best introduction for any developer it clearly explains OpenGLs newest APIs; key extensions; shaders; and essential related concepts Students will find up to date hands on guidance for all facets of modern OpenGL developmentboth desktop and mobil. Whilst the information within the book is generally correct few of the details are In a technical manual comprehensive tutorial and reference this is a big oversight Many of the functions have incorrect names or too few arguments which leads to confusion about what is possible and causes many headaches when each function has to be looked up on docsgl much better free reference before you can actually use any of the code It s uite shocking that many of the errors slipped through as they clearly haven t attempted to even compile the code that they ve committed to printing and selling Sad I wasted my money on this and I d advise everyone to forget about buying it and just use the online resources which are generally accurate Really disappointing book

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OpenGL Superbible: Comprehensive Tutorial and Reference

OpenGL SuperBible Seventh Edition is the definitive programmers guide tutorial and reference for OpenGL 45 the worlds leading 3D API for real time computer graphics The best introduction for any developer it clearly explains OpenGLs newest APIs; key extensions; shaders; and essential related concepts Students will find up to date hands on guidance for all facets of modern OpenGL developmentboth desktop and mobile. This has become the first book to read for new OpenGL programmers For a long time the Red Book was the standard but for the past two editions the SuperBible has been better organised and easier to understandIt s not easy no become an expert in 24 hours promises because modern realtime 3D graphics is not easy But I recommend this as the single most useful book for either a new OpenGL programmer or an experienced programmer wanting to leave Classic OpenGL 12 behind And it s a useful reference as well

Graham Sellers ¾ 4 Free read

E OpenGL SuperBible Seventh Edition is the definitive programmers guide tutorial and reference for OpenGL 45 the worlds leading 3D API for real time computer graphics The best introduction for any developer it clearly explains OpenGLs newest APIs; key extensions; shaders; and essential related concepts Students will find up to date hands on guidance for all facets of modern OpenGL developmentboth desktop and mobi. I m pleased to say that I am learning a lot from itI ve been using OpenGL for a few years now but wanted to get a better grounding particularly around modern features There are a few areas that I was interested in that this book solved for me almost immediately including discussions around framebuffers and multi texture rendering approachesSadly though I am encountering numerous errors Some are simply grammatical while others are simply incorrect statements that could probably have been caught with a closer proofread I almost feel glad that I am able to recognise some of these errors but it makes me wonder which ones I am being misled bySome shader listings are missing key elements that are described in the text in passing A uick look at the sample code reveals the missing piece of the puzzle but even that is occasionally difficult to locate the sample library is not organised by figure sThe web


6 thoughts on “OpenGL Superbible: Comprehensive Tutorial and Reference

  1. says:

    This has become the first book to read for new OpenGL programmers For a long time the Red Book was the standard but for the past two editions the SuperBible has been better organised and easier to understandIt's not easy no become an expert in 24 hours promises because modern realtime 3D graphics is not easy But I recommend this as the single most useful book for either a new OpenGL programmer or an experienced program

  2. says:

    Whilst the information within the book is generally correct few of the details are In a technical manual comprehensive tutorial and reference this is a big oversight Many of the functions have incorrect names or too few a

  3. says:

    I'm pleased to say that I am learning a lot from itI've been using OpenGL for a few years now but wanted to get a better grounding particularly around modern features There are a few areas that I was interested in that this book solved for me almost immediately including discussions around framebuffers and multi texture rendering approachesSadly though I am encountering numerous errors Some are simply grammatical while others ar

  4. says:

    Con este libro podrás aprender las bases de OpenGL de forma fácil y rápida Empieza explicando conceptos básicos necesarios para comprender ue es necesario para el uso de esta librería Además de la teoría trae snippets de código para p

  5. says:

    brilliant book just what i needed

  6. says:

    Really comprehensive referenceIf you are an OpenGL developer I highly recommend you to have it